About ludiloom ...

ludiloom is a project of a small, dedicated and ambitious team and it was originally developed to fulfill our own needs as game builders.

In order to tackle the problem of having to redesign from the ground up every time the Client wanted something different or had a change of heart, we developed a tool that could streamline the entire development cycle.

Whatever changes we need to make to the game we should be able to do them without constantly changing applications, waiting for loading times, compiling etc. We should be able to see how our coding affects the overall work as soon as we finished writing it.

That's how ludiloom was born. A tool that incorporates everything you need to build a game (3D rendering engine, game scripting, physics engine etc.) that approaches game development in a fresh and innovative way, transforming the entire production cycle in a single, continuous and agile process.

We believe ludiloom, as a new paradigm for game development, is not just a way to build games faster, it actually opens new avenues for innovation in game production and distribution. Who knows, maybe new game genres can born ...

ludiloom is obviously not exclusive to games. Pretty much any interactive experience that requires a 3D environment can be created using ludiloom. So, we are incredibly curious to see what You will make of it. Whatever you decide or imagine to create, be sure to let us know. Even if You believe it requires new features or new developments or ...

ludiloom Core Team is eager to help you create the next generation of games! An reinvent the game-making game, in the meanwhile.